Super Six's Tactical Corner

The most successful of all early armies were the
Roman legions and
they were successful because their soldiers were tough, well trained and
disciplined. There were thirty legions, each having some 5,300 legionnaires who
formed the troops of ten cohorts. The Roman soldier went into battle with a
clear view of his objective and his tactics and he was skilled in the use of his
weapons, a big, double-bladed sword, a dagger and two throwing spears.
Important, too, was the fact that he was well led by officers he respected.
So what was the secret of the Legions' successes, when they conquered most of
the then known world? Good weapons, training and discipline.
Nothing has changed. Today's fighting man, if he is to be the winner, must have
the same criteria. Unfortunately, the eventual fall of the Roman Empire - not
the fault of its soldiery- was the beginning of a long period of confused and
ill-led warfare.
The human race in one respect has little to boast about. While priding himself
on being lord of the Earth, man is the only animal that makes war in its own
species for religious or political purposes, and predictably has brought science
and technology into use for his military needs. No longer do fanfares and
trumpets proclaim battle as the kings and princes take up their arms and go out
to face their enemies in personal combat for one to defeat the other. Our fate
is no longer in the hands of our rulers; it lies in the verbal maneuvering of
our politicians, who are the last people to do physical combat, using words with
which to instill a national fervor into their people. Swords we have been told,
can be turned into ploughshares - but what do you do when someone steals your
plough and turns it into a weapon?
Even today, the basic human element of all land warfare is still the class of
soldier known as the infantryman, and that old P.B. I. label - "Poor Bloody
Infantry"- has often been a very true and accurate description. But cannon
fodder today he certainly is not, for the infantryman has to have a wide range
of skills and military disciplines and be able to act decisively on his own
initiative when faced with a sudden development of an offensive movement. And
because he is likely to be the first one to know wheat is happening his
reactions can be vital.
Today's soldier is never invisible to the enemy. The heat his body and his
equipment generates can be "seen" by special thermal detectors and homed-in on
by weapons that follow his every movement, weapons that use lasers to calculate
his range, take into consideration the wind speed and direction, humidity,
select the appropriate ammo and open fire. The means of long range offense and
defense are virtually out of the hands of man. But for all that, the Light
Infantryman is still needed, and to quote a WWII soldier "You'll still have to
have the little guy with a rifle and bayonet to drag the Bastard out of his
foxhole and make him sign the peace treaty."
In the "War on Terrorism", where shall the free people of the world fight? We
have large armies for fighting globally, but what about at home in your
backyard? In the streets of Any Town, USA? Wherever it is that you call
home… Who will watch your door, your neighbor? I think not. It's up to YOU to
protect yourself and what is yours. The only person you can depend on is
yourself.
So in light, the question is "How do I protect myself and my family?" The
answer is simple: by training. Somehow, somewhere train, train, train. You
must, because if you won't, who will?
The purpose of my articles that you'll be seeing from now on is to advance your
tactical knowledge. So do yourself a favor and don't just read these words, but
train to put them into practice.
Remember, practice makes perfect.
God Bless America,
Super Six
DIGGING IN FOR DEFENSE
Success in combat involves more than daring feats of arms on a shifting
battlefield. It's part of every soldiers trade to know how to dig himself in,
so that he can survive to win the next battle.
In this section we tell how to construct defensive positions for two or four
men.
An effective defensive position makes the best possible use of your available
firepower. Whether at platoon or section level, you need to site and arrange
your trenches so that the approaches to your position are all covered by at
least two arcs of fire. Then, before they can reach you, enemy forces will
always have to enter a potential killing ground.
An effective defense depends on these basic principles:
1. Defend ground of tactical importance
You must deny the enemy any ground of tactical importance. You can do this by
holding and defending the ground, or you can cover the approaches to it.
2. Defend your position in depth
You need depth to your defense to absorb an attack and slow its momentum. A
'thin red line' can be easily breached.
3. Individual positions provide mutual support
Mutual support within a section means that each trench must be able to support
adjacent trenches by producing fire to the front, flanks or rear of them.
Within a platoon each section should be able to support the other two in such a
way that the heavy weapon and rifle arcs of fire overlap.
4. Conceal your position
Trenches must be carefully concealed from observation from both the air and
ground. This is partly achieved by effective camouflage, but mainly by careful
siting. The ground can be used so that an enemy suddenly comes upon a defensive
position without warning. One way of achieving this is to site defensive
positions on a 'reverse slope', that is to say behind the crest of a hill so
that the enemy only comes across your position and can only bring direct fire to
bear upon it after crossing the skyline and when he is within range of your
direct fire weapons.
5. Defend all approaches
All defensive positions must be sited so that they can meet an attack from any
direction. Although sections and platoons will be given a primary direction in
which to concentrate their fire, your lines can be penetrated - especially at
night - and they must be prepared to face an attack from any direction.
6. Keep your supply lines open
As in any other phase of war, a successful defense depends upon reliable
logistic support. However well sited a position, it is unlikely to be held if
the ammunition runs out.
Always follow these six principles when construction your defensive position.
Your individual fire trench will have been sited with these principles in mind
and will be part of a bigger plan.
SITING YOUR TRENCHES
The following factors, some of which may conflict, should be considered in
designing trenches. Any design will involve a degree of compromise.
1. Use of weapons: you must site your trench to allow you a good filed of fire
and of view. You must construct it so that your weapon can be fired without
hindrance.
2. Protection: the main threat to dug-in infantrymen is from artillery fire, and
especially from airburst projectiles. For maximum protection trenches should
not be more than half a meter wide. Overhead protection in the shelter trench
should be at least 45cm or 14 to 16 in. thick.
3. Speed of construction: hand held power tools can be used instead of spades or
pickaxes, The best solution is a light mobile digger. This can scoop out fire
trenches, command posts or larger weapon pits very quickly.
4. Concealment: the trench should, obviously, be as well concealed as possible.
THE BASIC FIRE TRENCH
The two-man fire trench, the four-man fire trench and the GPMG fire trench are
the three basic types you will encounter. The two-man trench is a meter deep,
half a meter wide and two meters long. The depth can be varied according to the
height f the tallest man in the fire trench; as a general rule it should be as
deep as armpits of the tallest man.
Fire trenches should be provided with overhead protection. This should not be
more than a third to half a meter above the height of the ground. If overhead
protection is added to a fire trench, a gap must be left uncovered for access,
to fire anti-armor (50 cal ap) weapons with a backblast, and to throw grenades.
TAKING SHELTER
Once the fire trench is complete, the next stage is to dig the shelter trench.
This is a continuation of the fire trench and should be one and a half meters
long, and covered with 45 cm of spoil. This spoil can be supported either by
struts or logs or, more easily, by the so-called 'Kip sheet' - the Kit
Individual Protection. This is a tough tarpaulin sheet with anchor points and
attached cords that secure and tighten it. Incredibly, it supports 45 cm of
overhead cover and even the weight of a tank moving over the trench. The
shelter trench is for you to sleep in.
A four-man trench is quite simply twice the length of a two-man fire trench and
will incorporate a shelter trench at each end.
It will take you approximately one to two hours to dig a two-man fire trench in
relatively soft soil. This time can be doubled in harder soil. It will take a
further hour to add overhead protection, and a further three to five hours in
soft soil (up to nine hours in the hardest soil) to complete the shelter trench.
Obviously, all these times can be drastically reduced if you use mechanical
methods. Ideally, allow yourself approximately 24 hours to prepare a defensive
position.
Firing a rifle in combat is very different from target shooting on the range. You still have to place your shots carefully, but you must stop the enemy from firing back effectively. This is achieved by fire and maneuver: keeping some men firing while others advance toward the enemy position.

The infantry soldier’s job is to get to close quarters and destroy the enemy. He does this by fire and maneuver: this skill is as basic to his survival on the battlefield as breathing in and out. In order to get close enough to kill the enemy, you have to advance on his position. But while you move, the enemy is free to fire at you; so someone must keep firing to make them keep their heads down. This is called ‘keeping one foot on the ground at all times’. At the lowest level it works with one soldier firing while the other in the two-man team moves forward. The same principle is used when a whole company is attacking: one platoon moves, supported by the other platoons.
General Instructions:
1. The basic unit for fire and maneuver is the fireteam: four men who fight as two pairs.
2. One team moves while the other fires at the enemy position. Well-aimed shots will force the enemy to keep his head down.
3. When the fireteam gets very close to the enemy, it no longer moves by pairs. Each pair of soldiers advances by fire and maneuver, one shooting while the other moves.
4. Soldiers must be careful not to cross their partner’s arc of fire. They could be shot by their own side or stop their partner firing, which would leave the enemy free to shoot.
5. Soldiers must be aware of where their rifle is pointing at all times. Running around with safety off and finger near the trigger is a recipe of accidents. Make sure the muzzle never points at a partner.
6. Accidents are also avoided by keeping the finger off the trigger and rested on the trigger guard when moving.
7. It may be obvious, but it is essential for soldiers to keep the muzzle clear of their own body, especially their feet.
8. Anyone who drops his rifle must check that the muzzle is not blocked with earth, as this could cause a breech explosion on firing.
9. Rifles are always carried loaded and made ready, but with the safety catch on. To ensure reliable performance, rifles should be cleaned and oiled at least once a day.
10. Sights should be set at 300m at all times (sometimes referred to as battle sites). Some rifles have folding battle sight, which should be folded up and ready to fire.
11. Automatic fire should be reserved for close-quarter battle, and shot from the hip. Automatic from the shoulder is a waste of ammo – if there is time to take aim, there is time to fire an aimed shot.
1. Never move until you know your partner is down in a good fire position and is firing.
2. Crawl backwards and to the side of the cover you were in, so that you do not pop up in the place you have fired from.
3. Note the position of your partner, the direction the enemy fire is coming from, and the next available piece of cover.
4. Burst forward into the standing position and zigzag forward into the area of cover. Do not stand upright. Keep low with your weapon well forward, ready to fire at any target that appears at close range.
5. Drive towards the cover and then crawl into it.
1. Advance to contact with the weapon in your shoulder, covering your arc over your sights. This enables you to return fire immediately.
2. Look for the next piece of cover you are going to use if you are shot at. Look into the areas where the enemy are likely to be.
3. Keep off open areas and choose lines of advance that offer cover from fire and view.
4. Make sure you are well spaced out and that both you and your partner can fire to the front.
5. Split the ground up ahead of you into tactical bounds. At the end of each bound, stop and examine the next few hundred meters of the route from cover before moving on.
1. Dash towards the nearest cover. If the enemy is very close, fire a short burst to put him off his aim.
2. Get down fast and crawl into cover.
3. Look through or around cover to try to find the enemy.
4. Fire aimed shots at the enemy position to stop him firing at you. After a few shots you should change position by crawling or rolling to the side.
5. Indicate the target to your partner.
6. If you get a target, fire single aimed shots at the center of the body mass presented to you.
1. If you are right-handed, always shoot around to the right so that your body is not exposed.
2. Pick cover that will stop incoming high-velocity rounds. Small trees and shrubs or even a single brick wall are not enough.
3. Always check your muzzle clearance when shooting through cover.
4. Never fire leaning out of building windows: fire from the shadows of the room.
5. Do not use obvious cover: a fold in the ground is better than an isolated tree or wall.
6. Fire from the first floor rather than the ground floor; then you can move back into the building to avoid return fire from enemy at ground level.
1. As you get closer to the enemy he has a better chance of hitting you, so you must move in shorter dashes. At 300m you can run standing up about 5m. At 200 this is reduced to three to five paces; and at under 100m you will have to use short dashes from cover to cover or crawl in the dead ground.
2. Watch out for the unexpected enemy trench. Don’t concentrate so hard on the trench you have been ordered to attack that you blunder into an unnoticed position.
3. Use smoke to cover movement in open ground.
4. Use covered approaches as far as possible. Pick the route that gives cover from fire and view.
5. At close range you cannot afford to change mags. Put a fresh mag on when you get to the last piece of cover before the enemy trench, and fit your bayonet.
1. Your rifle is usually zeroed to strike the center of the target at 300m.
2. Aim low when shooting at a small target at close range, e.g. the head of a soldier in a trench. It is always better to hit low rather than miss high.
3. Watch your strike. At long range you will have to estimate the range to the target and aim off for wind. At 500m you are unlikely to get a first-round hit. Aim low; watch the strike of the round and correct accordingly. If your rounds are going high you will not see where they strike the ground.
4. You will learn to judge distance in training, but comparing how much of a man is covered by the foresight of the rifle at different ranges is a good technique.
5. Having shot at a target that seems to fall immediately, fire at the place where the target disappeared from view and then move on to fire at all the likely places he would go for cover.
6. Aimed single shots on rapid fire are almost always better than full auto!
1. Always count your rounds so that you have an idea when to change mags. One way is to put a tracer round third from the bottom of the mag.
2. Shout ‘Magazine Change’ to your partner so that he knows he has to start shooting.
3. Drop the empty magazine inside your BDU shirt rather than in your webbing. Thus there is no chance of your reloading with an empty.
4. Reload with a fresh mag as fast as possible. Charge the weapon, and don’t worry if there was already a round in the chamber. This saves time, which could save your life.
5. The best way to tell your partner you are back in business is to fire a few rounds rapidly into the target.
6. If you are unlucky enough to get a stoppage, shout: “STOPPAGE” and your partner will put down covering fire. In my experience, I have found that the Ruger mini-14 and AR15 of any brand are more likely to have a stoppage as opposed to AK’s, HK’s & FN’s.
1. In close country where the enemy is likely to be engaged at short range, keep the weapon in your shoulder with the safety catch off.
2. The trigger finger is kept outside the trigger guard on uneven ground, but rests lightly on the trigger when checking areas that could conceal the enemy.
3. Keep both eyes open and scan your arc with the muzzle, roughly following where you are looking. Both you and your partner will have an interlocking arc of observation.
4. If you see something suspicious, fire a few shots rapid or a short burst. Then get into cover and fire aimed shots at the enemy.
5. Give a target indication to your partner and fire and maneuver towards the target.
6. At very close range, under 10m, you can use the underarm assault technique to engage the target.

You can be the best shot in the world, able to hit a tin can at a hundred paces, but you must also be able to survive on the battlefield.
These combined factors make the pistol a very difficult weapon to shoot well. Most people cannot hit a barn door from inside the barn. So unlike a rifle, which has a natural accuracy because of its long barrel and stability, a pistol is inherently inaccurate; you need to put a lot of rounds downrange to become proficient.
Having said that, you can learn to be the best pistol target shot in the world but if you don’t know anything about tactics you will not survive.
· Conditioned Response
Under conditions of great stress, such as when someone is trying to kill you, you revert to a complete non-intellectual condition known as conditioned response. You do not make decisions in the normal way but as an automatic reaction. Your brain cannot cope with the speed of the situation.
The key to survival under such conditions is to train your body to respond automatically to a wide range of threats, practicing the same drills again and again until it becomes second nature. This is very important in a pistol gunfight, where engagements are so short the annual US FBI crime report indicates that the average handgun fight lasts 2.8 seconds, with a total expenditure of 2.7 rounds of ammo. It takes place in dim light at an average range of just seven feet! Seventy-five per cent of all pistol fights are at a range of under seven yards. If it happens, it happens fast and at very close range.
· Correct Grip
Do not shoot one-handed. You should hold a pistol by jamming it between your controlling and supporting hands; the former is the hand you use to pull the trigger. Keep your finger and thumbs clear of the slide, as this may cause a stoppage if you accidentally foul its path. Push out with your supporting hand. The two recognized grips are the Weaver grip, where the forefinger of the supporting hand curls round the trigger guard, and the Cooper grip, where the supporting hand is underneath the guard.
· Movement
Remember these rules:
1. Never leave your pistol in its holster when you are under threat. All this speed-draw stuff is for cowboys. Keep a good, stable position, with the pistol just below your line of sight.
2. Never run unless you are actually being shot at.
3. Move by shuffling in the ready position, and do not cross your feet.
4. Keep your balance at all times!
5. Do not lie down unless you have to.
· Load Procedure
Most auto pistols use a box magazine fitted in the pistol’s grip. To load, insert the magazine in the magazine well, and drive it home. There is no need to give it an extra thwack; just check that it is fully home by pulling back on it. The weapon can be carried safely in this condition.
· Making Ready
To cock the weapon, pinch in on the slide with your forefinger and thumb. Make sure your trigger finger is outside the trigger guard. Pull the slide back and release it, allowing it to run forward. This picks up the first round and loads it into the chamber. The weapon is then ready to fire.
· The Six Rules of Common Sense
1. Use your eyes and ears! You have to be aware of all the fine detail going on around you. Normally you bimble along completely unaware of the world around you. Your brain seeing things selectively and filling in the rest of the information using the things that it considers to be normal. You must use all your senses to analyze the potential danger in every situation.
2. Never turn your back on anything you have not already checked out. Never put your back towards a cupboard in a house or an uncleared room. Look up in the trees as well as down on the ground.
3. Stay away from corners. They are death traps. Move out and away from them to give you more time should there be someone waiting round the corner.
4. Always maximize the distance between you and a potential attacker. The closer you are, the easier it is for him to get you and you have less time to react. You may think a soldier across the room from you armed with a knife is no problem if you are armed with a pistol, but there are plenty of cases of soldiers and policemen being killed before they have had time to even draw their gun.
5. Never lose your balance: this includes not running unless you are actually under fire. Stay in a solid, ready position, and move at a brisk pace. Slow down to a shuffle in the places where you think you may have to fire a shot.
6. Concentrate on the foresight. At close range there will be no time to take proper aim. Concentrate on the foresight and you will almost certainly hit the target.
· Trigger Operation
Good trigger release is essential for control and accuracy. For single-action pistols, the pad of your forefinger contacts the trigger and immediately takes up the slack when a target is acquired. While controlling your breathing and maintaining the correct sight picture, you slowly increase the pressure on the trigger until the hammer is released and fires the round. This is known as a surprise brake, as you do not know exactly when the hammer will fall. This technique is used during combat shooting, but the time taken to squeeze is compressed: this is known as the compressed surprise brake trigger squeeze. You must master this technique in order to become an accurate combat shot.
· The Double Tap
Take a correct sight picture for the first shot. Release the shot and follow through, and as soon as the weapon recovers from recoil, fire another round immediately without looking through the sights again. With practice you will be able to fire two shots virtually together, which hit within a few centimeters of each other.
· Speed Reload
Never fire so that your chamber is left empty. Count your rounds and leave one in the chamber while you reload. Beware the Browning High Power, which has a magazine safety that prevents you firing the weapon without a mag. To speed reload, eject the empty magazine and reach for the next mag. Hold it with the forefinger of your hand down the leading edge of the magazine. Tip the pistol on its side. Insert the mag in the magazine well, and drive it home.
· Firing Positions
1. Isosceles Stance: This offers reasonable speed with a fair degree of accuracy. It is popular with police units as it is easy to teach and is also the method used to train in the US Army. Face the target with a shoulders’ width between your feet. Hold your controlling and supporting arm straight out and adopt the correct grip position. You may prefer to sit down further into the position. The Isosceles stance is easy to teach recruits and is quick to adopt. It is popular with bodyguards and police since it is easy to switch directions to face a new threat, but it does present your entire upper body to the enemy as a target.
2. Weaver Stance: This position is the fastest; it offers accuracy with excellent control of the pistol. Stand at 45 degrees to the target with an average pace between your feet. Shoot across your body with your left shoulder facing the target. The pistol is sandwiched between your controlling hand pushing away from your body and your supporting hand pulling back. The Weaver stance is the position preferred by the FBI and US Police. It is a very accurate position and provides a stable platform for firer. Also, by adopting a stance at 45 degrees to the target, the size of target you present to the enemy is reduced.
3. The Combat Crouch: At very close range the combat crouch is faster. Punch both hands towards the target, focusing the foresight on the center of the target’s body mass. Throw your right leg back and crouch to make yourself less of a target. The Combat Crouch is the quickest and perhaps most natural stance to adopt. This is real last-minute, whites-of-the-eyes time. If you miss at this range you won’t have to worry about the niceties of other stances and positions.

Faced with the task of leading a squad out through hostile country and taking out an enemy position, what do you do?
How should you prepare for the mission? How will you react to enemy fire, or even find the enemy in the first place? And how will you mount a successful assault?
There are, in fact, six logical steps – ‘battle drills’ – that you are trained to follow on such an operation. In the heat of the battle it’s not always possible to stick slavishly to the rules, but the six drills for a squad likely to come under enemy fire give you a tried and tested framework on which to hang your plan of action.
1. Preparing for battle
Before advancing to contact you must first check that your personal camouflage is correct. It should break up the outline of the helmet, equipment and the outline of your body by using camo face paint, veil and suitable foliage representative of the ground over which the section is about to operate. Your weapon must be clean, serviceable and well oiled. Ammunition must be clean and magazines properly distributed throughout the squad. The radio operator must ensure that he is properly in touch with platoon headquarters.
As squad leader you must prepare and deliver your orders before the squad starts out on the operation. Those orders should ensure that all members of the squad know as much as possible about the nature of the ground they are about to cross, the likely weapons and dispositions of the enemy, and the location, intentions and tasks of the rest of the platoon and company. Everyone must know what his mission is and how he is going to carry it out.
You will give everyone details of the route, the formations the squad will be using, which flank the heavy weapon group (7.62 mm or above) should go on and any other relevant details. As the squad advances to contact, you will give your anticipatory fire orders: “if we come under fire go to ground along that bank,” and so on. All the details come under the heading of ‘Preparation for Battle’.
2. Reacting to effective enemy fire
Squads must be trained to carry on advancing regardless of the noise of fire directed at someone else and regardless of stray rounds. Effective enemy fire, on the other hand, is fire that would cause heavy casualties if the squad continued on its course.
The immediate reaction to effective fire must be for the whole section to get off the killing ground immediately. If you have been able to give anticipatory orders, the squad will know exactly where to take cover. If not, they must listen to orders and crawl into the nearest available cover. Every man must try to establish where the enemy fire is coming from – and return it.
The drill for getting off the killing ground is:
· Dash
· Down
· Crawl
· Observe
· Sights
· FIRE!
3. Locating the Enemy
Locating the position from which someone is firing at you can be very difficult, particularly in a built-up area. Clearly, you have to locate the enemy as soon as possible., in order both to continue to advance and to prevent casualties. There are three methods of finding the enemy:
1) By observation If you look in the direction from which you think the sound of the fire came, you may see movement, smoke, muzzle flashes, or something glinting. There are two components to the sound of a shout: a ‘crack’, which is the round passing you; and a ‘thump’, which is the explosion in the chamber of the rifle.
The time between the crack and the thump gives an indication of the range – each second represents about 600 meters.
2) By fire You can try to draw the enemy’s fire by instructing perhaps two riflemen to fire into likely cover.
3) By movement If the enemy has still not been spotted, you will have to order two men to get up and run forward about 10 meters to a different position. This will almost certainly draw enemy fire, but don’t worry. A man getting up and dashing 10 meters is a very hard target to hit.
Finally, if there is still no enemy reaction, you must continue to advance. Anyone who spots the enemy must indicate the position to his comrades by firing a round of tracer at the enemy position.
4. Winning the fire fight
As soon s the enemy has been firmly located, you must bring down a sufficient weight of fire on the enemy to neutralize him. Having won the firefight, you must maintain a sufficient weight of fire with the heavy weapon group to allow your rifle group to move to a position from which it can assault the enemy.
5. The attack
The attack consists of four stages:
· Orders The squad leader issues brief orders so that each rifleman knows exactly what he is to do. Moreover, the heavy weapon group, which will usually stay behind to provide covering fire, must be clear about precisely what is going to happen before the rifle group departs on its flanking attack.
· The advance the aim of this stage is to move from the position where the squad first came under fire to a suitable position from which to assault the enemy. In order to make an angle as near 90 degrees as possible between the supporting fire of the gun group and the assault position of the rifle group, most advances will be to a flank.
In certain circumstances, it might be best to move the gun group to a flank and advance forward on the same axis – if, for instance, there is some ‘dead ground’ directly in front of the enemy.
· The assault Attacking troops normally need superiority in the region of three to one. Therefore a squad, by definition, is capable of attacking only a single trench, a sniper or a pillbox. If you find that you are faced with opposition much stronger than this, call in any available reinforcements.
The assault is the final stage of the advance on the enemy position. The maximum fire must be brought to bear at this stage from both the assaulting rifle group and the supporting heavy weapon group. Smoke grenades can be thrown to cover the assaulting riflemen over the last few yards. This is the most difficult part of an attack for the squad leader: you have to coax your men to get up from a secure fire position and charge, with bayonets fixed, across probably open ground to close with and kill the enemy. It is not an easy task with undisciplined troops.
· Fighting through The position may be sited in depth. Once committed, the squad must maintain the momentum by using fire and maneuver to capture the whole position, or the assault may collapse.
6. Reorganizing your squad
As soon as you have neutralized the enemy position, you must organize your squad as quickly as possible, to be ready for a possible counter-attack.
You must allot arcs of fire to each man, deal with casualties, redistribute ammunition and, if necessary, dig trenches or shell-scrapers. The gun group must regroup on the position as quickly as possible.
** ALL OF THE INFORMATION AND ARTICLES THAT I AM BRINGING TO YOU, WILL ONLY WORK WITH COMPLETE TEAMWORK AND DISCIPLINE. WITHOUT EFFORT, DEDICATION, TEAMWORK AND ATTENTION TO DETAIL, IT’S ALL FOR NAUGHT.**
All articles submitted by SuperSix are combined from 8 years service US Army, various FM manuals, and articles from Guns & Ammo, American Shooter, Soldiers of Fortune. Hardcover books: Firepower Infantry Weapons by Chris Bishop & Combat by Len Cacutt.